Implement a Slab Allocator in Go
Memory management is a critical aspect of performance-sensitive applications. A slab allocator is a specialized memory management technique that aims to reduce the overhead of frequent memory allocations and deallocations, particularly for objects of fixed sizes. This challenge asks you to implement a basic slab allocator in Go to manage memory for fixed-size objects efficiently.
Problem Description
You need to implement a SlabAllocator in Go. This allocator will be responsible for managing a pool of memory for objects of a specific, fixed size. The primary goal is to optimize for speed by pre-allocating memory chunks (slabs) and serving requests from these slabs, rather than relying solely on the Go runtime's general-purpose allocator for every small object allocation.
Key Requirements:
- Initialization: The allocator should be initialized with a
sizeparameter, which defines the fixed size of objects it will manage. - Allocation (
Alloc):- When
Allocis called, the allocator should return a slice of bytes ([]byte) of the specifiedsize. - If there are available free objects within its managed slabs, it should reuse one.
- If no free objects are available, it should allocate a new slab, populate it with free objects, and then return one.
- When
- Deallocation (
Free):- When
Freeis called with a slice of bytes previously returned byAlloc, the allocator should mark that object as free and make it available for reuse. - It's crucial that
Freeonly accepts slices that were originally allocated by this allocator and are of the correct size. InvalidFreecalls should ideally be handled gracefully (e.g., ignored or cause a panic, depending on design choice).
- When
- Slab Management:
- Slabs should be large enough to hold multiple objects of the specified
size. A common practice is to define aslabSizethat is a multiple of the objectsizeplus some overhead for bookkeeping. - The allocator should keep track of which objects within a slab are free and which are in use.
- Slabs should be large enough to hold multiple objects of the specified
Expected Behavior:
Allocshould be fast, especially when there are free objects available.Freeshould also be fast.- The total memory used by the allocator should grow only when necessary (i.e., when all existing objects are in use and a new slab needs to be allocated).
Edge Cases to Consider:
- Allocating an object of size 0.
- Freeing an invalid pointer (one not allocated by this allocator, or a duplicate free).
- Very high allocation/deallocation rates.
- What happens if the requested object
sizeis larger than a reasonable slab capacity? (For this challenge, assumesizeis reasonable).
Examples
Example 1: Basic Allocation and Deallocation
// Assuming SlabAllocator is implemented and initialized
allocator, _ := NewSlabAllocator(8) // Allocate objects of size 8 bytes
// Allocate first object
obj1 := allocator.Alloc()
fmt.Printf("Allocated obj1: %v (len: %d)\n", obj1, len(obj1))
// Allocate second object
obj2 := allocator.Alloc()
fmt.Printf("Allocated obj2: %v (len: %d)\n", obj2, len(obj2))
// Free first object
allocator.Free(obj1)
fmt.Printf("Freed obj1\n")
// Allocate third object (should reuse obj1's space)
obj3 := allocator.Alloc()
fmt.Printf("Allocated obj3: %v (len: %d)\n", obj3, len(obj3))
// Free second and third objects
allocator.Free(obj2)
allocator.Free(obj3)
fmt.Printf("Freed obj2 and obj3\n")
Expected Output:
Allocated obj1: [0 0 0 0 0 0 0 0] (len: 8)
Allocated obj2: [0 0 0 0 0 0 0 0] (len: 8)
Freed obj1
Allocated obj3: [0 0 0 0 0 0 0 0] (len: 8)
Freed obj2 and obj3
Note: The actual byte values in the obj slices will be zero-initialized or hold whatever was last in that memory location. The key is the slice itself and its availability.
Example 2: Allocating More Than Available
// Assuming SlabAllocator is implemented and initialized
allocator, _ := NewSlabAllocator(16) // Allocate objects of size 16 bytes
// Let's assume a slab can hold 4 objects of size 16.
// So, initially, 4 objects are available.
// Allocate 5 objects
var objects [][]byte
for i := 0; i < 5; i++ {
obj := allocator.Alloc()
objects = append(objects, obj)
fmt.Printf("Allocated object %d\n", i)
}
// Free the first 3 objects
for i := 0; i < 3; i++ {
allocator.Free(objects[i])
fmt.Printf("Freed object %d\n", i)
}
// Allocate 3 more objects.
// The first 3 will be reused from the freed objects.
// The 4th will be from the initial slab.
// The 5th will trigger a new slab allocation.
for i := 0; i < 3; i++ {
obj := allocator.Alloc()
fmt.Printf("Allocated new object %d\n", i)
}
Expected Output:
Allocated object 0
Allocated object 1
Allocated object 2
Allocated object 3
Allocated object 4
Freed object 0
Freed object 1
Freed object 2
Allocated new object 0
Allocated new object 1
Allocated new object 2
Explanation: The first 4 allocations use the initial slab. The 5th allocation fills the initial slab, likely triggering a new slab. When the first 3 are freed, subsequent allocations reuse those slots. The final 3 allocations will then pick from the freed slots.
Constraints
- The object
sizewill be a positive integer,1 <= size <= 1024. - The
SlabAllocatorshould be thread-safe. Multiple goroutines may callAllocandFreeconcurrently. - A slab should contain at least 2 objects.
- The maximum number of objects in a single slab is not strictly defined but should be reasonable (e.g., 64 to 256 objects per slab).
Notes
- Consider how you will track free objects within a slab. A free list or a bitmap are common approaches.
- For thread safety, you will need to use synchronization primitives like mutexes.
- When allocating a new slab, decide on a slab capacity that is a reasonable trade-off between memory overhead and fragmentation. For instance, a slab could be
object_size * objects_per_slab. - The
NewSlabAllocatorfunction should return an error if thesizeis invalid (e.g., 0 or negative). - The
Freemethod should ideally be robust to invalid inputs. For this challenge, you can choose to panic on invalid frees or simply ignore them. - Think about memory alignment. While Go's
[]bytehandles this, consider if your internal slab structures might benefit from specific alignment for performance. - The
SlabAllocatorshould not grow indefinitely. While it will add slabs as needed, there's no requirement to shrink or release memory back to the OS in this challenge.