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Implementing Dynamic Trait Objects (dyn Trait) in Rust

Dynamic trait objects, often referred to as dyn Trait, are a powerful feature in Rust that allows you to work with values of different concrete types that all implement the same trait at runtime. This is crucial for building flexible and extensible systems, such as plugin architectures or generic data structures. This challenge will guide you through creating and utilizing dyn Trait to achieve polymorphism.

Problem Description

You are tasked with implementing a system that can store and process different shapes, each with a calculate_area() method. You'll define a trait Shape with this method, and then create several concrete shape types (e.g., Circle, Rectangle, Triangle) that implement the Shape trait. Finally, you'll create a ShapeBox type that holds a dyn Shape and demonstrates how to call the calculate_area() method on the contained shape regardless of its concrete type.

What needs to be achieved:

  1. Define a trait Shape with a method calculate_area() that returns an f64.
  2. Create three concrete shape types: Circle, Rectangle, and Triangle. Each should implement the Shape trait, providing a specific implementation for calculate_area().
  3. Create a ShapeBox struct that holds a dyn Shape.
  4. Write a function process_shapes that takes a vector of ShapeBox instances and prints the area of each shape.

Key Requirements:

  • The ShapeBox must use dyn Shape to store different shape types.
  • The process_shapes function must be able to call calculate_area() on any ShapeBox without knowing the concrete type at compile time.
  • The code must compile and run without errors.

Expected Behavior:

The process_shapes function should iterate through the vector of ShapeBox instances and print the area of each shape to the console. The output should be formatted clearly, indicating the shape type and its calculated area.

Edge Cases to Consider:

  • Empty vector of ShapeBox instances. The function should handle this gracefully (e.g., by doing nothing).
  • Shapes with zero or negative dimensions (though this isn't strictly required for the core functionality, it's good practice to consider).

Examples

Example 1:

Input: vec![ShapeBox::new(Circle { radius: 5.0 }), ShapeBox::new(Rectangle { width: 4.0, height: 6.0 })]
Output:
Circle: 78.53981633974483
Rectangle: 24
Explanation: The function iterates through the vector, calls calculate_area() on each ShapeBox, and prints the result.

Example 2:

Input: vec![]
Output: (No output)
Explanation: The function handles the empty vector case gracefully.

Example 3:

Input: vec![ShapeBox::new(Triangle { base: 3.0, height: 8.0 }), ShapeBox::new(Circle { radius: 2.5 })]
Output:
Triangle: 12
Circle: 19.634954084936208
Explanation: Demonstrates processing multiple different shape types.

Constraints

  • The calculate_area() method must return an f64.
  • The process_shapes function must take a Vec<ShapeBox> as input.
  • The code should be reasonably efficient. While performance isn't the primary focus, avoid unnecessary allocations or computations.
  • All shape dimensions (radius, width, height, base) should be positive f64 values.

Notes

  • Remember that dyn Trait enables runtime polymorphism. The compiler doesn't know the concrete type of the shape stored in ShapeBox until runtime.
  • The ShapeBox struct needs to own the dyn Shape object. Consider using Box::new() to allocate the shape on the heap.
  • Think about how to handle the different shape types within the process_shapes function. The dyn Shape trait object allows you to call calculate_area() on any shape without needing to know its specific type.
  • The dyn keyword is essential when working with trait objects. It signifies that the type is determined at runtime.
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rust