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Zero-Sized Types in Rust: The Phantom Challenge

Rust allows for the creation of zero-sized types, which are types that occupy no memory. This is incredibly useful for representing concepts like tagged unions (without the overhead of a traditional union), implementing traits without adding size, and optimizing data structures. This challenge will guide you through creating and utilizing these powerful, memory-efficient types.

Problem Description

Your task is to implement a system using zero-sized types to represent different states of a simple resource. The resource can be in one of three states: Idle, Busy, or Locked. You will define a ResourceState enum that uses a zero-sized type (() or a similar approach) to avoid allocating memory for the state itself. You'll then create a Resource struct that holds this state and provides methods to transition between states. The goal is to demonstrate the use of zero-sized types to minimize memory footprint while still maintaining type safety and functionality.

Key Requirements:

  • Define a ResourceState enum with Idle, Busy, and Locked variants. This enum must be a zero-sized type.
  • Create a Resource struct that contains a ResourceState field.
  • Implement methods on the Resource struct:
    • new(): Creates a new Resource in the Idle state.
    • acquire(): Transitions the resource to the Busy state if it's currently Idle or Locked. Returns true if the transition was successful, false otherwise.
    • release(): Transitions the resource to the Idle state if it's currently Busy. Returns true if the transition was successful, false otherwise.
    • lock(): Transitions the resource to the Locked state if it's currently Idle or Busy. Returns true if the transition was successful, false otherwise.
    • unlock(): Transitions the resource to the Idle state if it's currently Locked. Returns true if the transition was successful, false otherwise.
    • current_state(): Returns the current state of the resource.

Expected Behavior:

The methods should transition the resource state as described above, returning true for successful transitions and false for failed ones (e.g., trying to acquire a resource that's already busy). The current_state() method should accurately reflect the current state of the resource. The Resource struct itself should not allocate any additional memory beyond what's required for the ResourceState field (which should be zero).

Edge Cases to Consider:

  • Attempting to acquire/lock a resource that is already in the target state.
  • Attempting to release/unlock a resource that is not in the expected state.
  • Ensuring the state transitions are mutually exclusive and follow the specified rules.

Examples

Example 1:

Input: resource.new(), resource.acquire()
Output: (true, ResourceState::Busy)
Explanation: A new resource is created in the Idle state. Calling acquire() successfully transitions it to the Busy state, returning true.

Example 2:

Input: resource.acquire(), resource.acquire()
Output: (false, ResourceState::Busy)
Explanation: The resource is already Busy. Calling acquire() again returns false, and the state remains Busy.

Example 3:

Input: resource.lock(), resource.acquire()
Output: (false, ResourceState::Locked)
Explanation: The resource is Locked. Calling acquire() returns false, and the state remains Locked.

Constraints

  • The ResourceState enum must be a zero-sized type.
  • The Resource struct should not allocate any unnecessary memory.
  • All methods must handle invalid state transitions gracefully and return false when appropriate.
  • The code should be well-structured and readable.

Notes

Consider using the () type as a zero-sized type for your enum variants. Think carefully about the logic required to ensure that state transitions are performed correctly and that the resource remains in a valid state at all times. The key is to leverage Rust's type system and zero-sized types to achieve memory efficiency without sacrificing safety or functionality. Focus on demonstrating the concept of zero-sized types rather than complex error handling.

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