Define a Rust Struct for a 3D Point
This challenge focuses on understanding and defining custom data structures in Rust using structs. You will create a Point3D struct to represent a point in three-dimensional space, a fundamental concept in geometry and computer graphics.
Problem Description
Your task is to define a Rust struct named Point3D. This struct should encapsulate the coordinates of a point in a 3D space, which are typically represented by three floating-point numbers: x, y, and z.
Key Requirements:
- Define a struct named
Point3D. - The struct must have three public fields:
x,y, andz. - Each of these fields should be of type
f64(a 64-bit floating-point number).
Expected Behavior:
Once defined, you should be able to create instances of Point3D and access its fields.
Edge Cases to Consider:
- While not directly tested in this definition task, consider how negative coordinates or very large/small floating-point values would be handled by the
f64type.
Examples
Example 1:
// No input needed for struct definition itself.
// This is how you would conceptually use it after definition:
let my_point = Point3D { x: 1.0, y: 2.5, z: -3.7 };
println!("The x-coordinate is: {}", my_point.x); // Expected: 1.0
println!("The y-coordinate is: {}", my_point.y); // Expected: 2.5
println!("The z-coordinate is: {}", my_point.z); // Expected: -3.7
Explanation:
This demonstrates creating an instance of Point3D with specific coordinate values and then accessing each coordinate individually using dot notation.
Constraints
- The struct must be named
Point3D. - The fields must be named
x,y, andz. - All fields must be of type
f64.
Notes
- Rust structs are defined using the
structkeyword. - Fields within a struct are declared inside curly braces
{}. - Public fields are the default if you do not use access modifiers, but it's good practice to be aware of this. In this case,
x,y, andzwill be publicly accessible. f64is a common choice for representing precise floating-point numbers in Rust.