Go Job Queue System
This challenge involves building a robust job queue system in Go. A job queue is a fundamental component in many distributed systems, allowing for asynchronous task processing, load balancing, and fault tolerance. You will implement a basic, in-memory job queue that can handle multiple workers processing tasks concurrently.
Problem Description
Your task is to design and implement a job queue in Go that can:
- Accept jobs: A mechanism to add new tasks (jobs) to the queue.
- Process jobs: A set of worker goroutines that continuously pull jobs from the queue and execute them.
- Handle concurrency: Ensure that jobs are processed concurrently by multiple workers without race conditions or data corruption.
- Graceful shutdown: Allow the queue to be shut down gracefully, ensuring all pending jobs are either completed or explicitly handled as per a shutdown strategy.
Key Requirements:
- Job Definition: A
Jobshould be a type that can represent a unit of work. For simplicity, let's define aJobas a struct with anID(string) and aPayload(interface{}). - Queue Interface: Define an interface for the job queue that includes methods for adding jobs, starting workers, and stopping the queue.
- Worker Logic: Workers should repeatedly fetch jobs from the queue, execute a provided handler function, and acknowledge completion or report errors.
- Concurrency Control: Use Go's concurrency primitives (channels, mutexes) to manage access to the queue and job distribution.
- Error Handling: Implement a basic strategy for handling errors during job processing. For this challenge, if a job fails, it should be retried a few times (configurable) before being discarded.
- Shutdown: The
Stopmethod should signal workers to finish their current job and then exit. It should also wait for all active workers to finish before returning.
Expected Behavior:
- When
StartWorkersis called, a specified number of worker goroutines should begin processing jobs. - When
AddJobis called, the job should be placed into the queue. - Workers should pick up jobs from the queue in a fair manner.
- If a job handler returns an error, the job should be retried up to a defined limit.
- When
Stopis called, all workers should stop accepting new jobs, finish their current job, and then terminate. TheStopmethod should block until all workers have exited.
Edge Cases:
- Adding jobs when the queue is empty.
- Adding jobs when the queue is full (if a bounded queue is implemented, though not strictly required for this basic version).
- A worker crashing or blocking indefinitely during job processing (for this challenge, assume workers don't crash unexpectedly).
- Stopping the queue when no jobs are being processed.
- Stopping the queue when jobs are still being processed.
Examples
Example 1: Basic Job Submission and Processing
Let's assume we have a simple JobHandler function that simulates work by sleeping for a short duration and printing messages.
Scenario:
- Create a job queue.
- Start 2 workers.
- Add 5 jobs to the queue.
- Stop the queue after a short delay.
Conceptual Input:
- Queue:
NewJobQueue() - Workers:
queue.StartWorkers(2) - Jobs:
queue.AddJob(...)for 5 different jobs - Stop:
queue.Stop()after 2 seconds
Conceptual Output (order of worker messages might vary):
Worker 1: Starting job: job-1
Worker 1: Processing job: job-1...
Worker 1: Finished job: job-1
Worker 2: Starting job: job-2
Worker 2: Processing job: job-2...
Worker 2: Finished job: job-2
Worker 1: Starting job: job-3
Worker 1: Processing job: job-3...
Worker 1: Finished job: job-3
Worker 2: Starting job: job-4
Worker 2: Processing job: job-4...
Worker 2: Finished job: job-4
Worker 1: Starting job: job-5
Worker 1: Processing job: job-5...
Worker 1: Finished job: job-5
Worker 1: Shutting down...
Worker 2: Shutting down...
Queue stopped gracefully.
Explanation:
Two workers pick up jobs concurrently. As one finishes, it picks up another. After all jobs are processed and the Stop signal is received, workers shut down.
Example 2: Job Failure and Retries
Consider a job that randomly fails.
Scenario:
- Create a job queue.
- Start 1 worker.
- Add a job that has a 50% chance of failing. Set retry count to 3.
- Stop the queue.
Conceptual Input:
- Queue:
NewJobQueue() - Workers:
queue.StartWorkers(1) - Job:
AddJobwith a handler that might return an error. - Stop:
queue.Stop()
Conceptual Output (if job fails initially, then succeeds):
Worker 1: Starting job: job-retry-1
Worker 1: Processing job: job-retry-1... (Attempt 1 of 3)
Worker 1: Job job-retry-1 failed, retrying...
Worker 1: Processing job: job-retry-1... (Attempt 2 of 3)
Worker 1: Job job-retry-1 failed, retrying...
Worker 1: Processing job: job-retry-1... (Attempt 3 of 3)
Worker 1: Job job-retry-1 failed, retrying...
Worker 1: Job job-retry-1 failed after multiple retries, discarding.
Worker 1: Shutting down...
Queue stopped gracefully.
Conceptual Output (if job succeeds on first attempt):
Worker 1: Starting job: job-retry-1
Worker 1: Processing job: job-retry-1... (Attempt 1 of 3)
Worker 1: Finished job: job-retry-1
Worker 1: Shutting down...
Queue stopped gracefully.
Explanation: The worker attempts to process the job. If the handler returns an error, the job is put back into a retry mechanism. The worker will attempt to re-process it up to the retry limit. If it still fails after the last attempt, it's discarded.
Constraints
- The job queue should be implemented as an in-memory structure.
- The number of workers can be specified.
- The maximum number of retries for a failed job should be configurable (e.g., default to 3).
- The
Payloadof aJobcan be any Go type (interface{}). - The
JobHandlerfunction will accept aJoband return anerror. - The
Stopmethod should be idempotent (calling it multiple times has no adverse effect after the first call).
Notes
- Consider using channels for communication between the queue and workers, and for signaling.
- A
sync.WaitGroupwill be useful for ensuring all workers have finished during shutdown. - Think about how to handle the case where a job is added after
Stophas been called. For this challenge, assume jobs added afterStopmight be dropped or queued if the queue is still accepting. A robust implementation would likely reject jobs afterStopis initiated. - The
JobHandlerfunction can be simulated usingtime.Sleepand random error generation for testing retry logic. - Consider a basic retry strategy: if a job fails, it's added back to the front or back of the queue for retry. For simplicity, adding to the back is acceptable.