Go Instruction Selection for a Toy Virtual Machine
Imagine you're building a compiler for a simple virtual machine (VM). A crucial step in this process is "instruction selection," where you translate a higher-level representation of computation (like an Abstract Syntax Tree or intermediate representation) into the specific instructions your VM understands. This challenge focuses on implementing a basic instruction selection mechanism in Go.
Problem Description
Your task is to create a Go function that takes a simplified representation of a computational expression and generates a sequence of VM instructions. This VM has a limited set of instructions for arithmetic operations, loading values, and storing results. The goal is to map common arithmetic patterns to the most efficient sequence of VM instructions.
Key Requirements:
-
Input: The input will be a structured representation of an arithmetic expression. For simplicity, we'll represent this as a tree-like data structure. Each node in the tree will represent either a literal value or an arithmetic operation.
-
Output: The output should be a slice of VM instructions. Each instruction will be a string representing a command and its operands.
-
Instruction Set: Your VM supports the following instructions:
LOAD <value>: Pushes<value>onto the VM's operand stack.ADD: Pops two values from the stack, adds them, and pushes the result back.SUB: Pops two values from the stack (second popped is the subtrahend), subtracts them, and pushes the result back.MUL: Pops two values from the stack, multiplies them, and pushes the result back.DIV: Pops two values from the stack (second popped is the divisor), divides them, and pushes the result back.STORE <variable_name>: Pops a value from the stack and stores it in memory associated with<variable_name>.
-
Expression Representation: We'll use a Go struct to represent the expression nodes.
type ExpressionNode struct { Type string // "literal", "variable", "operation" Value string // For literals or variable names Op string // For operations: "+", "-", "*", "/" Left *ExpressionNode Right *ExpressionNode } -
Instruction Selection Logic:
- When encountering a literal or variable, generate a
LOADinstruction. - When encountering an operation, recursively generate instructions for its children first. Then, generate the corresponding arithmetic instruction (
ADD,SUB,MUL,DIV). The order ofLOADinstructions for operands is important for correct stack manipulation.
- When encountering a literal or variable, generate a
Expected Behavior:
The function should traverse the expression tree and output a sequence of instructions that, when executed on the toy VM, would correctly compute the result of the expression.
Edge Cases:
- Single Literal/Variable: The input is just a single node.
- Nested Operations: Deeply nested arithmetic expressions.
- Order of Operations: Ensure the correct order for non-commutative operations like subtraction and division.
Examples
Example 1:
Input:
ExpressionNode{
Type: "literal",
Value: "10",
}
Output:
[]string{"LOAD 10"}
Explanation: A single literal is loaded onto the stack.
Example 2:
Input:
ExpressionNode{
Type: "operation",
Op: "+",
Left: &ExpressionNode{Type: "literal", Value: "5"},
Right: &ExpressionNode{Type: "literal", Value: "3"},
}
Output:
[]string{"LOAD 5", "LOAD 3", "ADD"}
Explanation: Load the left operand, then the right operand, then perform the addition.
Example 3:
Input:
ExpressionNode{
Type: "operation",
Op: "-",
Left: &ExpressionNode{
Type: "operation",
Op: "*",
Left: &ExpressionNode{Type: "literal", Value: "2"},
Right: &ExpressionNode{Type: "literal", Value: "3"},
},
Right: &ExpressionNode{Type: "literal", Value: "4"},
}
Output:
[]string{"LOAD 2", "LOAD 3", "MUL", "LOAD 4", "SUB"}
Explanation:
1. LOAD 2
2. LOAD 3
3. MUL (result of 2*3 is on stack)
4. LOAD 4
5. SUB (pops 4, then the result of 2*3, performs (2*3) - 4)
Constraints
- The input
ExpressionNodewill not contain cycles. - All
literalnodeValuefields will be valid integers. - All
variablenodeValuefields will be valid string identifiers. - Supported operators are limited to
+,-,*,/. - Division by zero will not occur in valid test cases.
- The depth of the expression tree will not exceed 100.
- The number of nodes in the expression tree will not exceed 500.
- The output instruction slice length will not exceed 1000.
Notes
- Consider using a recursive approach to traverse the expression tree.
- The order in which you generate
LOADinstructions for the left and right operands is critical for correctness, especially for subtraction and division. - You'll need to define the
ExpressionNodestruct yourself within your solution. - Think about how to handle variables if they were to be introduced as a concept beyond just loading them (though for this problem, loading a variable is equivalent to loading a literal in terms of instruction generation).