Building a Raft Consensus Algorithm in Go
Distributed systems often require agreement among multiple nodes on a single value or a sequence of operations. This is known as distributed consensus. Implementing a robust consensus algorithm is crucial for building fault-tolerant and reliable distributed applications. This challenge will guide you through building a simplified version of the Raft consensus algorithm in Go.
Problem Description
Your task is to implement a basic Raft consensus module in Go. Raft is a distributed consensus algorithm designed to be understandable. The goal is to allow a cluster of nodes to agree on a replicated log, even in the face of failures. For this challenge, you will focus on the core leader election and log replication mechanisms.
Key Requirements:
- Node States: Implement the three Raft node states: Follower, Candidate, and Leader.
- Leader Election:
- Followers time out and become Candidates.
- Candidates request votes from other nodes.
- A Candidate becomes Leader if it receives votes from a majority of servers.
- Leaders send heartbeats to followers to maintain authority.
- Log Replication:
- When a client proposes an entry to the Leader, the Leader appends it to its log and sends
AppendEntriesRPCs to Followers. - Followers append the entry if the RPC is valid (matching log index and term).
- Once an entry is replicated to a majority, the Leader commits it.
- When a client proposes an entry to the Leader, the Leader appends it to its log and sends
- RPC Communication: You'll need to simulate or implement a simple RPC mechanism for nodes to communicate with each other (e.g., using Go's
net/rpcor a custom channel-based approach). - Term Management: Implement Raft's term-based logic. If a node receives an RPC with a higher term, it reverts to Follower state and updates its term.
Expected Behavior:
- When a cluster starts, one node should eventually become the Leader.
- The Leader should periodically send heartbeats to Followers.
- If a Leader fails, a new Leader should be elected.
- The Leader should be able to replicate log entries to Followers.
Edge Cases to Consider:
- Network partitions: While a full implementation is complex, consider how your design might handle nodes being temporarily unreachable.
- Node failures and restarts: How does a node rejoin the cluster and catch up?
- Multiple nodes timing out simultaneously.
Examples
Due to the distributed nature of this problem, providing concrete input/output examples is challenging. Instead, we'll describe scenarios and expected outcomes.
Scenario 1: Initial Cluster Start
- Setup: A cluster of 3 nodes (Node A, Node B, Node C) starts simultaneously. No leader is present.
- Expected Outcome:
- Initially, all nodes are Followers.
- After a random timeout, one node (e.g., Node A) becomes a Candidate and starts an election.
- Node A sends
RequestVoteRPCs to Node B and Node C. - If Node B and Node C grant their votes to Node A, Node A becomes the Leader.
- Node A then starts sending
AppendEntries(heartbeats) to Node B and Node C. - Node B and Node C remain Followers.
Scenario 2: Leader Failure and New Election
- Setup: Node A is the Leader, Node B and Node C are Followers. Suddenly, Node A stops responding.
- Expected Outcome:
- Node B and Node C, after their election timeouts expire, become Candidates.
- Both Node B and Node C send
RequestVoteRPCs to each other. - One of them (e.g., Node B) receives a vote from Node C (or vice versa) and a majority is reached. Node B becomes the new Leader.
- Node B starts sending heartbeats to Node C.
Scenario 3: Log Replication
- Setup: Node A is the Leader, Node B and Node C are Followers. The cluster has successfully elected a leader. A client sends a command to Node A to log "set x=10".
- Expected Outcome:
- Node A appends "set x=10" to its log.
- Node A sends an
AppendEntriesRPC to Node B and Node C containing the new log entry. - If Node B and Node C have consistent logs with Node A up to the point of the new entry, they append it to their logs.
- Once Node A knows the entry is replicated to a majority (e.g., Node B and C), it commits the entry and responds to the client.
Constraints
- The cluster will consist of an odd number of nodes (e.g., 3, 5, 7).
- The communication between nodes will be reliable (no message loss, though messages can be delayed).
- You should implement at least the core leader election and a simplified log replication for a single log entry.
- Focus on correctness for a small number of nodes and log entries. Performance optimization is secondary.
- Your implementation should be in Go.
Notes
- This challenge requires understanding concepts like timeouts, RPCs, state machines, and majority voting.
- Consider using Go's
contextpackage for managing RPC deadlines and cancellations. - Think about how to represent Raft messages and how nodes will handle incoming messages based on their current state.
- You'll likely need to simulate network communication. Using channels for intra-process communication can be a good starting point for local testing before moving to actual network RPCs.
- A common approach is to have each node run in its own goroutine and communicate via channels or a simulated RPC layer.
- Refer to the original Raft paper for detailed specifications of the algorithm.