Implement a Mutex-Based Barrier in Rust
This challenge focuses on implementing a synchronization primitive in Rust: a barrier. A barrier is a synchronization mechanism that allows a group of threads to wait until all threads in the group have reached a certain point in their execution before any of them can proceed. This is crucial for coordinating parallel tasks where certain operations must be completed by all participating threads before the next phase can begin.
Problem Description
Your task is to implement a Barrier struct in Rust that allows multiple threads to synchronize. The Barrier should accept a count, representing the number of threads that need to reach the barrier. When a thread calls the wait() method on the barrier, it should block until the specified number of threads have also called wait(). Once the last thread arrives, all waiting threads should be unblocked and allowed to proceed.
Key Requirements:
- The
Barriershould be initialized with acountrepresenting the total number of threads that must reach the barrier. - The
wait()method should be thread-safe. - When
wait()is called, the calling thread should block if thecounthas not yet been reached. - Once the
countis reached, all threads that are blocked onwait()should be unblocked. - The
Barriershould be reusable. After all threads have passed, it should reset itself and be ready for the next synchronization point.
Expected Behavior:
When a thread calls barrier.wait(), it will either:
- Block until
countthreads have calledwait(). - If it is the
count-th thread to callwait(), it will unblock all other waiting threads and then proceed.
Edge Cases to Consider:
- What happens if
countis 0 or 1? - What happens if
wait()is called more times than the initialcountafter a reset? - How to handle potential deadlocks or race conditions if not implemented correctly.
Examples
Example 1:
Let's say we have a barrier initialized with a count of 3.
- Thread A calls
barrier.wait(). It blocks. - Thread B calls
barrier.wait(). It blocks. - Thread C calls
barrier.wait(). This is the 3rd thread. All threads (A, B, and C) are unblocked and proceed.
Example 2:
Consider a scenario where threads perform work, synchronize, and then perform more work.
- Initialize
barrierwithcount = 2. - Thread 1: Performs task X. Calls
barrier.wait(). Blocks. - Thread 2: Performs task Y. Calls
barrier.wait(). Blocks. - (Now,
countis reached. Thread 1 and Thread 2 are unblocked.) - Thread 1: Performs task Z.
- Thread 2: Performs task W.
Example 3: Reusability
- Initialize
barrierwithcount = 2. - Thread 1: Calls
barrier.wait(). Blocks. - Thread 2: Calls
barrier.wait(). Unblocks Thread 1. Both proceed. - Thread 1: Performs some work. Calls
barrier.wait(). Blocks. - Thread 2: Performs some work. Calls
barrier.wait(). Unblocks Thread 1. Both proceed.
Constraints
- The
Barrierstruct should usestd::sync::Mutexandstd::sync::Condvarfor synchronization. - The
countwill be a positive integer (>= 1). - The implementation should be efficient and avoid unnecessary locking.
- The
wait()method should return()and not panic under normal operation.
Notes
- Think about how to manage the count of waiting threads and how to signal when the barrier is released.
std::sync::Condvaris crucial for signaling between threads.- A
Mutexwill be needed to protect shared state (like the waiting thread count). - Consider how to manage the "generation" or "cycle" of the barrier to ensure proper reusability. You might need an extra variable to track this.
- The standard library
std::sync::Barrieris a good reference for understanding the desired behavior, but you should implement your own from scratch usingMutexandCondvar.