Building a Minimal Async Runtime in Rust
Asynchronous programming is crucial for building high-performance, I/O-bound applications. Rust's async/await syntax provides a powerful way to write asynchronous code, but it relies on an underlying runtime to manage tasks and schedule their execution. This challenge involves building a simplified asynchronous runtime from scratch in Rust.
Problem Description
Your task is to implement a basic asynchronous runtime that can execute multiple asynchronous tasks concurrently. This runtime should be able to poll futures, wake them up when they are ready, and manage a queue of ready tasks. You will be responsible for the core components that enable async/await to function.
Key requirements:
- Task Scheduling: Implement a mechanism to schedule and execute asynchronous tasks.
- Future Polling: The runtime must be able to poll
Futures to drive their execution. - Waker Management: Implement a way to signal to the runtime that a task is ready to be polled again.
- Task Queue: Maintain a queue of tasks that are ready to be executed.
- Spawning Tasks: Provide a function to spawn new asynchronous tasks onto the runtime.
- Running the Runtime: Implement a method to start the runtime and execute tasks until all are complete.
Expected behavior:
The runtime should accept async functions (which produce Futures) and run them. When a Future is polled and returns Poll::Pending, it should not be dropped immediately. Instead, it should be associated with a Waker that can later signal its readiness. When the Waker is invoked, the task associated with that Waker should be added back to the ready queue for execution.
Examples
Example 1: Simple Task Execution
Let's imagine a simple async function that prints a message and completes.
async fn my_task(id: u32) {
println!("Task {} started", id);
// Simulate some work or I/O
tokio::time::sleep(std::time::Duration::from_millis(10)).await;
println!("Task {} finished", id);
}
// Inside your runtime's main execution loop:
// let task = my_task(1);
// runtime.spawn(task);
Expected Output (order might vary slightly due to concurrency):
Task 1 started
Task 1 finished
Example 2: Multiple Concurrent Tasks
Consider spawning two tasks that might run interleaved.
async fn print_and_wait(id: u32, duration: std::time::Duration) {
println!("Task {} starting, will wait for {:?}", id, duration);
tokio::time::sleep(duration).await;
println!("Task {} finished after {:?}", id, duration);
}
// Inside your runtime's main execution loop:
// runtime.spawn(print_and_wait(1, std::time::Duration::from_millis(50)));
// runtime.spawn(print_and_wait(2, std::time::Duration::from_millis(20)));
Expected Output (order of starts might vary, but finishes will be ordered):
Task 1 starting, will wait for 50ms
Task 2 starting, will wait for 20ms
Task 2 finished after 20ms
Task 1 finished after 50ms
Example 3: Handling Poll::Pending and Waking
This is a more conceptual example to illustrate the core mechanism. Imagine a future that only completes after being explicitly woken up.
use std::task::{Context, Poll, Waker};
use std::future::Future;
use std::pin::Pin;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use std::thread;
struct MyPendingFuture {
woken_up: Arc<Mutex<bool>>,
}
impl Future for MyPendingFuture {
type Output = ();
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
let mut woken_up = self.woken_up.lock().unwrap();
if *woken_up {
println!("MyPendingFuture: woken up and completing!");
Poll::Ready(())
} else {
println!("MyPendingFuture: pending, need to be woken up.");
// Store the waker for later
let waker = cx.waker().clone();
// In a real scenario, you'd store this waker and use it when an event occurs.
// For this example, we'll simulate an external thread waking it.
// This part would typically be handled by the runtime itself or an external event loop.
// The important part is that the future *returns Pending* and *can be woken*.
Poll::Pending
}
}
}
// Simulating an external wake-up mechanism
fn trigger_wake(woken_up: Arc<Mutex<bool>>) {
thread::spawn(move || {
thread::sleep(Duration::from_millis(30));
let mut woken_up_guard = woken_up.lock().unwrap();
*woken_up_guard = true;
println!("External trigger: setting woken_up to true.");
// In a real runtime, this would involve calling `waker.wake()`
});
}
// Inside your runtime's main execution loop:
// let woken_up_flag = Arc::new(Mutex::new(false));
// let future = MyPendingFuture { woken_up: Arc::clone(&woken_up_flag) };
// let task = async {
// // Need to wrap the future in something that allows it to be polled by the runtime
// // and have a waker passed in. This is usually handled by the `spawn` mechanism.
// // For simplicity, imagine `runtime.spawn` takes care of this.
// // Let's assume a hypothetical `poll_and_manage` function.
// println!("Spawning MyPendingFuture...");
// trigger_wake(Arc::clone(&woken_up_flag)); // Simulate external event
// future.await;
// println!("MyPendingFuture completed via await.");
// };
// runtime.spawn(task);
Expected Output:
Spawning MyPendingFuture...
MyPendingFuture: pending, need to be woken up.
External trigger: setting woken_up to true.
MyPendingFuture: woken up and completing!
MyPendingFuture completed via await.
Constraints
- Your runtime should be able to handle at least 100 concurrent tasks.
- The implementation should primarily use standard Rust library features and
std::future. You may use crates for synchronization primitives (likeArc,Mutex,mpsc) but avoid existing async runtimes liketokio,async-std, etc. for the core runtime logic. - The runtime should gracefully shut down when all spawned tasks have completed.
- Error handling for task panics is optional for this challenge but would be a good extension.
Notes
- The
std::taskmodule is your friend. Pay close attention toFuture,Context,Poll, andWaker. - You will need to manage the lifecycle of futures. When a future returns
Poll::Pending, you must keep it around so it can be polled again later. - The
Wakeris the mechanism by which a task signals to the runtime that it's ready to be polled again. You'll need to ensure theseWakers are correctly captured and used. - Consider how you will represent a "task" within your runtime. It will likely involve a
Pin<Box<dyn Future<Output = ()>>>or similar. - Think about how to manage threads if you plan to have a multi-threaded runtime. For a single-threaded runtime, you'll need a way to repeatedly poll ready tasks.