Embedded Memory Allocator in Rust
Embedded systems often have limited and predictable memory resources. A custom memory allocator tailored to the specific hardware and application needs can significantly improve performance and reduce fragmentation compared to using a general-purpose allocator like malloc. This challenge asks you to implement a simple, fixed-size block allocator in Rust suitable for an embedded environment.
Problem Description
You are tasked with creating a basic memory allocator for an embedded system. The allocator will manage a contiguous block of memory of a fixed size. It should provide functions to allocate and deallocate memory blocks within this region. The allocator should be simple, efficient, and suitable for environments where dynamic memory allocation is constrained.
What needs to be achieved:
- Implement a struct
FixedBlockAllocatorthat encapsulates a fixed-size memory buffer. - Provide methods for allocating a block of memory of a specified size within the buffer.
- Provide a method for deallocating a previously allocated block.
- Handle allocation failures gracefully (return
Nonewhen allocation is not possible). - Prevent double-free errors and memory corruption.
Key Requirements:
- Fixed-Size Buffer: The allocator manages a single, pre-allocated buffer of a fixed size.
- First-Fit Allocation: Use a first-fit allocation strategy. When allocating, search for the first available block that is large enough.
- No Fragmentation Handling: This is a simplified allocator; you do not need to implement defragmentation.
- Safety: The allocator must be memory-safe and prevent common errors like double-free and out-of-bounds access.
- No External Dependencies: The solution should only use the Rust standard library.
Expected Behavior:
allocate(size): ReturnsSome(pointer)if a block of the requestedsizecan be allocated, wherepointeris a pointer to the beginning of the allocated block. ReturnsNoneif no suitable block is available.deallocate(pointer, size): Deallocates the block of memory pointed to bypointerwith the givensize. Returnstrueif the deallocation was successful,falseotherwise (e.g., invalid pointer or size).- The allocator should maintain a list of free blocks within the buffer.
Edge Cases to Consider:
- Allocation of a size larger than the remaining free space.
- Allocation of a size equal to the remaining free space.
- Deallocating a pointer that was not allocated by the allocator.
- Deallocating a block with an incorrect size.
- Double-freeing a block.
- Allocating zero-sized blocks (should be handled gracefully, potentially returning
Some(pointer)wherepointeris the start of the buffer).
Examples
Example 1:
Input:
allocator = FixedBlockAllocator::new(1024);
size = 100;
allocated_ptr = allocator.allocate(size);
size2 = 50;
allocated_ptr2 = allocator.allocate(size2);
Output:
allocated_ptr: Some(*const u8) (some address within the 1024-byte buffer)
allocated_ptr2: Some(*const u8) (some address within the remaining space)
Explanation:
The allocator successfully allocates two blocks of memory, 100 bytes and 50 bytes, within the 1024-byte buffer.
Example 2:
Input:
allocator = FixedBlockAllocator::new(1024);
size = 1024;
allocated_ptr = allocator.allocate(size);
Output:
allocated_ptr: None
Explanation:
The allocator cannot allocate a block of 1024 bytes because the entire buffer is already allocated.
Example 3: (Edge Case)
Input:
allocator = FixedBlockAllocator::new(1024);
size = 100;
allocated_ptr = allocator.allocate(size);
allocator.deallocate(allocated_ptr, size);
size2 = 200;
allocated_ptr2 = allocator.allocate(size2);
Output:
allocated_ptr2: Some(*const u8) (some address within the 1024-byte buffer)
Explanation:
After deallocating the initial block, the allocator can successfully allocate a new block of 200 bytes.
Constraints
- The buffer size will be between 128 and 4096 bytes (inclusive).
- The requested allocation size will be between 1 and half the buffer size (inclusive).
- The
deallocatefunction will be called with a valid pointer within the buffer (if the pointer was previously allocated). - The
deallocatefunction will be called with the correct size of the allocated block. - The allocator should be reasonably efficient (avoid unnecessary copying or complex data structures). A simple linked list of free blocks is acceptable.
Notes
- Consider using a
Vec<bool>or similar data structure to track free/allocated blocks, or a linked list of free blocks. - Pay close attention to memory safety and prevent common allocation errors.
- The pointer returned by
allocateshould be a raw pointer (*const u8) to avoid lifetime issues. - This is a simplified allocator; you do not need to implement advanced features like coalescing or defragmentation.
- Focus on correctness and safety over extreme performance optimization. The goal is to demonstrate understanding of basic allocation concepts in a safe and efficient manner.